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	<title>microsoft &#8211; 4GQTV</title>
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		<title>Xbox Showcase Delivers a Barrage of Games, New ROG Hardware, and a Vision for the Future</title>
		<link>https://4gqtv.com/xbox-showcase-delivers-a-barrage-of-games-new-rog-hardware-and-a-vision-for-the-future/</link>
					<comments>https://4gqtv.com/xbox-showcase-delivers-a-barrage-of-games-new-rog-hardware-and-a-vision-for-the-future/?noamp=mobile#respond</comments>
		
		<dc:creator><![CDATA[Carlo Pasquale]]></dc:creator>
		<pubDate>Sun, 08 Jun 2025 18:28:10 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Beast of Reincarnation]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[Call of Duty: Black Ops 7]]></category>
		<category><![CDATA[Clockwork Revolution]]></category>
		<category><![CDATA[Final Fantasy VII Remake]]></category>
		<category><![CDATA[Final Fantasy XVI]]></category>
		<category><![CDATA[Game Trailers]]></category>
		<category><![CDATA[gaming news]]></category>
		<category><![CDATA[Gears of War: Reloaded]]></category>
		<category><![CDATA[Grounded 2]]></category>
		<category><![CDATA[High On Life 2]]></category>
		<category><![CDATA[Indiana Jones and the Great Circle]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[New Game Announcements]]></category>
		<category><![CDATA[Ninja Gaiden 4]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>
		<category><![CDATA[Persona 4 Revival]]></category>
		<category><![CDATA[Release Dates]]></category>
		<category><![CDATA[ROG Ally]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[The Outer Worlds 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox game pass]]></category>
		<category><![CDATA[Xbox Showcase 2025]]></category>
		<guid isPermaLink="false">https://4gqtv.com/?p=2958</guid>

					<description><![CDATA[This year&#8217;s online Xbox Showcase, amplified by a fan-supported watch party in Los Angeles, came out swinging with a massive lineup of new game announcements, long-awaited updates, and a glimpse into the future of the Xbox ecosystem. From blockbuster sequels to surprising new IPs, the presentation solidified an exciting roadmap for Xbox players. A Slate [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">This year&#8217;s online Xbox Showcase, amplified by a fan-supported watch party in Los Angeles, came out swinging with a massive lineup of new game announcements, long-awaited updates, and a glimpse into the future of the Xbox ecosystem.<sup></sup> From blockbuster sequels to surprising new IPs, the presentation solidified an exciting roadmap for Xbox players.</p>



<h3 class="wp-block-heading">A Slate of Highly-Anticipated Sequels and New Adventures</h3>



<p class="wp-block-paragraph">The showcase featured trailers for upcoming titles, catering to a wide range of genres and fan bases.</p>



<p class="wp-block-paragraph">The comedic, talking-gun shooter from some of the minds behind <em>Rick &amp; Morty</em> is back. <strong>High On Life 2</strong> made a splash with a new trailer, confirming a Winter 2025 release window.<sup></sup></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="High on Life 2 - Official Announcement Trailer  | Xbox Games Showcase 2025" width="950" height="534" src="https://www.youtube.com/embed/VQWYOWPBvjo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">In a move that sent waves of excitement through the action game community, Koei Tecmo and Team Ninja, in collaboration with Platinum Games, officially announced <strong>Ninja Gaiden 4</strong>, set to slice its way onto consoles on October 21, 2025.<sup></sup></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="NINJA GAIDEN 4 - Official Release Date Trailer | Xbox Games Showcase 2025" width="950" height="534" src="https://www.youtube.com/embed/GA70JV2dCMM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Bethesda and MachineGames gave fans a new look at the legendary archaeologist&#8217;s next adventure with a new DLC for <em>Indiana Jones and the Great Circle</em> titled <strong>The Order of the Giants</strong>, scheduled for a September 4, 2025 release.<sup></sup></p>



<p class="wp-block-paragraph">From the imaginative minds at InXile Entertainment comes <strong>Clockwork Revolution</strong>, a new IP that blends steampunk aesthetics with time-bending gameplay mechanics.<sup></sup> A new gameplay trailer was debuted at the showcase.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Clockwork Revolution - Official Gameplay Trailer | Xbox Games Showcase 2025" width="950" height="534" src="https://www.youtube.com/embed/8hwNM-OVS6s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Game Freak, the celebrated developer of the Pokémon series, unveiled a new action RPG, <strong>Beast of Reincarnation</strong>, slated for a 2026 release.<sup></sup></p>



<p class="wp-block-paragraph">Obsidian Entertainment announced <strong>Grounded 2</strong>, a full sequel to their hit survival game.<sup></sup> The game will enter Game Preview in July. The studio&#8217;s highly anticipated <strong>The Outer Worlds 2</strong> also made an appearance, with a confirmed release date of October 29, 2025.<sup></sup></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Grounded 2 - Official Announce Trailer" width="950" height="534" src="https://www.youtube.com/embed/q0HQNOtg1WI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">The showcase also included announcements for:</p>



<ul class="wp-block-list">
<li><strong>Age of Mythology Retold: Heavenly Spear</strong>, a new expansion for the remastered strategy game, arriving in Fall 2025.</li>



<li><strong>Mudang: Two Hearts</strong>, an action thriller set for a 2026 release.</li>



<li><strong>Planet of Lana II: Children of the Leaf</strong>, a sequel to the stunning indie adventure, coming in 2026.</li>



<li><strong>At Fate&#8217;s End</strong>, a new side-scrolling action-adventure from the developers of <em>Spiritfarer</em>, releasing in 2026.</li>



<li><strong>Keeper</strong>, a new title from Double Fine, launching on October 17, 2025.</li>
</ul>



<h3 class="wp-block-heading">Major Franchises Make a Grand Return</h3>



<p class="wp-block-paragraph">The <strong>Gears of War</strong> franchise is getting a visual and performance overhaul with <strong>Gears of War: Reloaded</strong>.<sup></sup> This remaster will launch on August 26, 2025, and will feature cross-play and cross-progression in stunning 4K HDR at 120 FPS.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gears of War Reloaded - Official Gameplay Trailer | Xbox Games Showcase 2025" width="950" height="534" src="https://www.youtube.com/embed/dSTd3ClMRp8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">In a huge surprise for RPG fans, a full remake of a beloved classic is on the way with <strong>Persona 4 Revival</strong>.<sup></sup></p>



<p class="wp-block-paragraph">The world of superheroes and villains will collide in the newly announced 3v3 tag fighter <strong>Invincible VS</strong>, coming in 2026.<sup></sup></p>



<p class="wp-block-paragraph">To close out the showcase with a bang, the next installment in the colossal Call of Duty franchise was teased: <strong>Call of Duty: Black Ops 7</strong>.</p>



<h3 class="wp-block-heading">Final Fantasy, Fishing, and More</h3>



<p class="wp-block-paragraph">The showcase was a massive event for Final Fantasy fans. It was announced that the critically acclaimed <strong>Final Fantasy XVI</strong> is available on Xbox starting today.<sup></sup> Furthermore, <strong>Final Fantasy VII Remake Intergrade</strong> will be coming to Xbox consoles this winter.<sup></sup></p>



<p class="wp-block-paragraph">The wasteland is also set to get a little more relaxing with the <strong>Fallout 76: Gone Fission</strong> update, which adds fishing to the game and was released on June 3, 2025.<sup></sup> A new free-to-play, pen-and-paper-style action RPG called <strong>Animo</strong> was also revealed, with a planned 2026 release.<sup></sup></p>



<h3 class="wp-block-heading">The Future of Xbox: More Choice, More Freedom</h3>



<p class="wp-block-paragraph">Sarah Bond, President of Xbox, took to the virtual stage to outline the company&#8217;s forward-looking vision. The core message was one of freedom and expanded choice for players, emphasizing a future where the Xbox experience is not tethered to a single device or storefront.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Inside: ROG Xbox Ally - Behind The Scenes Feature" width="950" height="534" src="https://www.youtube.com/embed/SOKm9dDOSC8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">This philosophy was exemplified by the official reveal of a new handheld device from ASUS, the <strong>ROG Xbox Ally</strong>, which features deep integration with the Xbox ecosystem, including an Xbox button and inspired controls. This device will allow users to natively download and play their games or stream them from the cloud. The &#8220;Xbox Ally&#8221; initiative also brings Battle.net to the handheld, allowing players to take their Xbox experience on the go.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Starfield receives it&#8217;s biggest patch</title>
		<link>https://4gqtv.com/starfield-patch/</link>
					<comments>https://4gqtv.com/starfield-patch/?noamp=mobile#respond</comments>
		
		<dc:creator><![CDATA[Carlo Pasquale]]></dc:creator>
		<pubDate>Thu, 18 Jan 2024 15:55:15 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[cloud game]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[starfield]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[xbox game]]></category>
		<category><![CDATA[xbox game studios]]></category>
		<guid isPermaLink="false">http://tdi_188_06e</guid>

					<description><![CDATA[It&#8217;s Patch Time Starfield which launched on PC and Xbox on 9/6/2023. Starfield was no stranger to controversy due to some players feeling left out who only owned a Playstation console. It is Bethesda&#8217;s latest launch title under the Xbox umbrella and has seen massive success on Steam. For any of us who play Bethesda [&#8230;]]]></description>
										<content:encoded><![CDATA[<h3>It&#8217;s Patch Time</h3>
<p>Starfield which launched on PC and Xbox on 9/6/2023. Starfield was no stranger to controversy due to some players feeling left out who only owned a Playstation console. It is Bethesda&#8217;s latest launch title under the Xbox umbrella and has seen massive success on Steam. For any of us who play Bethesda games, we know their releases can be riddled with bugs even though they may be humorous.</p>
<p>The support from both the players and Bethesda makes Starfield that much more special. The latest patch is here and it is one of the biggest patches since it came out.</p>
<p>See you in Space!</p>
<div class="jss392 jss396  heading_md article-el-h4">ANIMATION</div>
<ul>
<li>Fixed player character’s eyes remaining closed instead of blinking in third person view.</li>
<li>Addressed rare cases where small animation pops could be seen in third person.</li>
</ul>
<div class="jss392 jss396  heading_md article-el-h4">CREATURES AND ENEMIES</div>
<ul>
<li>Fixed incorrectly invisible creatures on some planets.</li>
<li>Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.</li>
</ul>
<div class="jss392 jss396  heading_md article-el-h4">CREW AND COMPANIONS</div>
<ul>
<li>Fixed crew members and companions positioning near the cockpit after fast traveling to the ship.</li>
<li>Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship.</li>
</ul>
<div class="jss392 jss396  heading_md article-el-h4">GENERAL</div>
<ul>
<li>[ADDED TO 1.9.51] Addressed a crash that could occur when changing from Fullscreen to Windowed mode. (PC)</li>
<li>Fixed an issue that prevented Windows users saving if their username featured certain characters (PC).</li>
<li>Fixed rare save game corruptions on PC (MSS and Steam).</li>
<li>Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in the targeting mode.</li>
<li>Fixed player marker following the camera on the surface map.</li>
<li>Fixed a rare issue that could prevent access to the main menu on when prompted to “Press any button to Start” (Xbox).</li>
<li>Body type should no longer reset to default when loading a Starborn save from the main menu.</li>
<li>Fixed flickering on Neon’s Trade Tower elevator panel.</li>
<li>Improved the appearance of the Ryujin Kiosk material during nighttime.</li>
<li>Fixed rare issue with how Cydonia’s panel could display the hours without incident.</li>
<li>Added Optimizations to cloud syncing of save games (MSS/Xbox).</li>
<li>Improved how crowds behave when desired target is reserved.</li>
<li>Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations.</li>
<li>Fixed unintended text appearing on the shipbuilder’s UI.</li>
<li>Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox).</li>
<li>Various stability improvements.</li>
</ul>
<div class="jss392 jss396  heading_md article-el-h4">GRAPHICS</div>
<ul>
<li>Improved widescreen support (32:9, 21:9 and 16:10).</li>
<li>Added support for stars displaying sun disk geometry.</li>
<li>Shadows can now be seen on planet rings from planet surface.</li>
<li>Improved eyes and skin on crowd characters.</li>
<li>Improved reflection on water.</li>
<li>Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra).</li>
<li>Improved contact shadows on character cloth (PC High/Ultra).</li>
<li>Improved contact shadows on first person (PC Ultra).</li>
<li>Improved lighting in character generation menu.</li>
<li>Reduced the appearance of some minor artifacts during cutscene camera transitions.</li>
<li>Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall).</li>
<li>Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox).</li>
<li>Fixed potential control lock when opening a game menu a moment before triggering a dialogue with another character.</li>
<li>Addressed various shadow popping, flickering and artifact issues.</li>
<li>Improved the visibility of the sun’s lens flare during sunrise and sunset.</li>
<li>Fixed a rare issue where foam or grime would not show up.</li>
<li>Fixed rare flickering VFX that could occur in space (Xbox Series S).</li>
<li>Fixed rare hair flickering (Xbox Series X/S).</li>
<li>Fixed occasional flicker on digiframes and TV screens.</li>
<li>Adjusted the appearance of bloom when activating the handscanner.</li>
<li>Improved the appearance of clouds during weather transitions.</li>
<li>Fixed rare cases where alignment of grass and wind could appear disconnected.</li>
<li>Reduced bloom intensity effect while motion blur is active (PC).</li>
<li>Addressed issues with concealment effect not always applying when using the handscanner.</li>
<li>Fixed visible edge of the ocean in the distance when seen from a very high point of view.</li>
<li>Fixed rare white flickering dots around characters&#8217; hair during cut scenes.</li>
<li>Fixed a readability issue in the Starmap when using large menu font mode.</li>
<li>Fixed inventory menu occasionally failing to generate previews when using a mouse (PC).</li>
<li>Fixed a brief Depth of Field issue that sometimes occurred when aiming, alt-tabbing or leaving a dialogue screen.</li>
<li>Fixed occasional lighting transition issues after loading or exiting a location.</li>
<li>Fixed an issue that could cause intermittent bands to appear in distance fog.</li>
<li>Fixed a rare issue that could cause fog color to appear inconsistent.</li>
<li>Fixed a rare issue that could cause rocks to disappear near the player on the surface of a planet.</li>
<li>Fixed a crash that could occur when switching to DLSS with dynamic resolution active (PC).</li>
<li>Fixed flickering and delayed shadows sometimes occurring after unpausing the game.</li>
<li>Fixed various FSR2 and DLSS artifacts (noise, black dots, ghosting).</li>
<li>Fixed flickering when using the handscanner with DLSS enabled.</li>
<li>Fixed initial lighting conditions when landing on a planet.</li>
<li>Improved lighting at 73 locations.</li>
<li>Fixed various geometry, texture, and ghosting issues.</li>
</ul>
<div class="jss392 jss396  heading_md article-el-h4">OUTPOSTS</div>
<ul>
<li>Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.</li>
<li>Fixed an issue that could cause bulldozed objects to reappear when returning to an outpost.</li>
<li>Fixed an issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts.</li>
<li>Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing sequence.</li>
<li>Fixed an issue where weapon cases built by the player in an Outpost would populate with weapons and ammo after reloading the game.</li>
</ul>
<div class="jss392 jss396  heading_md article-el-h4">POWERS</div>
<ul>
<li>Fixed a rare issue that could cause the Phased Time power to remain enabled.</li>
<li>Fixed the extreme speed that could occur in zero G when using the Phased Time power.</li>
<li>Solar Flare Power now accounts for critical hits.</li>
</ul>
<div class="jss392 jss396  heading_md article-el-h4">QUESTS AND RANDOM ENCOUNTERS</div>
<ul>
<li>Absolute Power: Fixed missing slate in the safe preventing from completing the optional objective “Locate Evidence to Extort Ayumi Komiko”.</li>
<li>Background Checks: Fixed possible control-lock that could occur if caught by security.</li>
<li>Derelict Ship: Fixed an issue preventing the player from reaching the pilot seat if they did not have access to advanced locks.</li>
<li>Drinks on the House: Fixed rare occurrence where the door to Sub 12 could remain locked.</li>
<li>Echoes of the Past: Fixed Delgado getting stuck at bottom of stairs during &#8220;Continue Exploring the Lock&#8221; that could occur if The Lock was left during Delgado&#8217;s history dialogue.</li>
<li>Echoes of the Past: Resolved an issue that could cause Mathis&#8217; and Delgado’s guns to be invisible.</li>
<li>Eye of the Storm: Fixed an issue that could cause data transfer to not start after placing the Data Core.</li>
<li>Eye of the Storm: Fixed an issue where the docking prompt would be missing on the Legacy ship if the player undocked with the Legacy and then reloaded a save before having started the mission.</li>
<li>Executive Level: Fixed an issue where players could get stuck on a chair in the Ryujin Industries HQ conference room.</li>
<li>Failure to Communicate: Fixed an issue that prevented the player from finishing the quest if they downed all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).</li>
<li>Further Into the Unknown: Fixed a rare crash that could occur when trying to dock with The Eye.</li>
<li>Groundpounder: Fixed an issue where the door to Lezama could sometimes be locked if the player left the location during the quest and came back later.</li>
<li>Hostile Intelligence: Fixed blocked doors in the Steam Tunnels room where the Terrormorph transformation occurs.</li>
<li>Into the Unknown: Fixed a rare issue that could prevent the quest from starting after completing The Old Neighborhood.</li>
<li>Into the Unknown: Fixed a rare issue where a Temple location might not populate when receiving the “Go to” objective.</li>
<li>Legacy’s End: Fixed an issue that could prevent interacting with Delgado when he was behind the glass inside in the command center of The Key.</li>
<li>Legacy’s End: Fixed a debris pile where to player could become stuck while trying to reach the Mess Hall.</li>
<li>Missed Beyond Measure: Fixed a dialogue between Sarah and Walter not playing at The Lodge.</li>
<li>No Sudden Moves: Fixed companions not following player during personal quests.</li>
<li>On The Run: Fixed various issues related to Mei Devine becoming inaccessible the objective updated to “Listen to Mei Devine’s Introduction”.</li>
<li>On The Run: Fixed a possible control lock when sitting at the table to talk to Jade MacMillan.</li>
<li>One Small Step: Fixed a rare issue that could prevent Lin / Heller from exiting the airlock.</li>
<li>Operation Starseed: Fixed a bad view that could occur if the Beagle was boarded after a long idle.</li>
<li>Power From Beyond: Fixed an issue that caused missing Starborn temples and scanner disturbances that could prevent obtaining all Starborn powers from that universe.</li>
<li>Rough Landings: Resolved an issue that could occur during the “Meet up with Milena Axelrod” objective that could prevent ships from appearing at the desired location.</li>
<li>Shadows in Neon: Fixed an issue that could occur when repeatedly using the door to Jaylen Pryce&#8217;s office before he progressed to Neon Core.</li>
<li>Supra et Ultra: Fixed a control lock that could occur when entering the Flight Simulator while a guard is attempting arrest.</li>
<li>Tapping the Grid: Fixed inaccessible junction boxes that could occur after the Hunter attacks the Lodge.</li>
<li>The Best There Is: Fixed an issue that could prevent objective from advancing when talking to Naeva and Jasmine in the engineering room.</li>
<li>The Empty Nest: Fixed and issue that could cause Sam Coe’s gun to be invisible when inside Jacob’s house.</li>
<li>The Heart of Mars: Fixed another location that could potentially prevent recovering The Heart of Mars.</li>
<li>The Pale Lady: Fixed rare case of inaccessible ship crew log data slate making it impossible to complete the encounter.</li>
<li>Top of the L.I.S.T.: Phil Hill should now accept survey data for Sumati.</li>
<li>War Relics: Resolved an issue that could prevent Kaiser from moving to the mission site.</li>
<li>Where Hope is Built: Fixed a crash that could occur with a specific set of player behaviors.</li>
</ul>
<div class="jss392 jss396  heading_md article-el-h4">SHIPS AND SHIP CUSTOMIZATION</div>
<ul>
<li>Fixed another case that could cause an asteroid to follow a ship in space.</li>
<li>Fixed ship hatch being marked inaccessible after swapping to a new home ship.</li>
<li>Fixed an issue where the ship could end up in an unintended state by simultaneously attempting fast travel during a grav jump.</li>
<li>Fixed a view issue that could occur when fast traveling during ship targeting mode.</li>
<li>Fixed an issue that could occur when entering Ship Targeting mode immediately after selecting a Grav Jump.</li>
<li>Fixed an issue that caused non-functional ladders to appear when the player modified their ship with a Taiyo All-In-One Berth Top A and a Deimos 1&#215;1.</li>
<li>Fixed an issue where the Legendary ship could take too long to resume firing after the weapons were repaired.</li>
<li>Space combat should now match ground combat difficulty increase with successive trips through the Unity.</li>
<li>Fixed an issue where loading an exit save made while docked to a space station could cause names of ships to change.</li>
<li>Fixed marker not pointing to the current home ship after performing a save/load between different ships.</li>
<li>Fixed in issue that could cause the Frontier to incorrectly appear if a non-home ship was removed from a landing pad.</li>
</ul>
<div class="jss392 jss396  heading_md article-el-h4">SKILLS</div>
<ul>
<li>REJUVENATION: Rejuvenation skill VFX no longer replay whenever the handscanner is opened in third person.</li>
<li>SURVEYING: Fixed surveying challenge progress issue with mineral resource.</li>
<li>TARGETING CONTROL SYSTEMS: Fixed inconsistencies with level 3 and 4.</li>
</ul>
<div class="jss392 jss396  heading_md article-el-h4">WEAPONS AND ITEMS</div>
<ul>
<li>Fixed incorrect reload amounts that could occur when consuming a Trauma Pack.</li>
<li>Fixed FOV and zoom issues with weapon scopes.</li>
<li>Fixed weapon sound effects occasionally continuing to play after killing an enemy.</li>
<li>Fixed turret state not being restored properly after and save and load.</li>
<li>Fixed an issue that could cause the helmet light to not reappear in third person after a save and load.</li>
</ul>
<h3></h3>
<h3></h3>
<h3></h3>
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